Open anatomy · responsible learning

Attribution & educational use

VIRTUANATOMY LAB is an interactive anatomical study tool for learners, not a medical device or clinical certification platform.

Genuine anatomical models

This atlas streams the seven GLB system files distributed in the nqwrc/3d-anatomy repository at commit 5c561a4, derived from the Z-Anatomy dataset. Geometry is not replaced with primitive shapes. Named structures use the names embedded in the source meshes; coverage varies by layer. Source materials and textures are retained when supplied. These are anatomical atlas surfaces, not a photorealistic skin scan.

Required model attribution

  • BodyParts3D — The Database Center for Life Science — CC BY-SA 2.1 Japan.
  • Z-Anatomy — The open source atlas of anatomy — CC BY-SA 4.0. Gauthier Kervyn (design, 3D, anatomy), Marcin Zielinski (scripts).
  • GLB distribution and optimization: nqwrc/3d-anatomy.
  • Additional source-bundle credits: Brainder and White matter — University of Washington; Cranial Nerves and Foramina — University of Dundee, CAHID — CC BY 4.0; Anatomy of the Inner Ear — University of Dundee School of Medicine — CC BY-NC-SA 4.0; Kidney — lissiecowley — CC BY-NC 4.0.
Non-commercial educational use. The source bundle lists mixed licenses, including non-commercial components. Do not commercially redistribute this bundle without replacing restricted components or obtaining appropriate permissions. The application restricts use of the combined model bundle to non-commercial education because the source includes non-commercial components. Individual components retain their original licenses; a single new license does not replace those conditions. Mesh modifications remain subject to their source attribution and share-alike obligations. Geometry is unchanged here; the viewer dynamically adjusts selection highlights, opacity and inspection positions. The application does not claim exclusive ownership of these assets.

What the simulation lab supports

The guided scenarios require selecting genuine anatomy, choosing a virtual pointer or inspection probe, inspecting the structure and answering a checkpoint. The inspection probe isolates a selected structure. Next, Back, hints, restart and completion summaries are interactive. There is no incision, suturing, bleeding, haptics or deformable-tissue simulation. Do not use these exercises as instructions for patient care.

Camera privacy & controls

MediaPipe Hand Landmarker runs in your browser after you grant camera permission. Open-palm motion rotates the actual scene, pinching raycasts to select a mesh, optional pinched motion repositions it, and two-hand spacing changes zoom. Camera frames are not uploaded or stored. Model and tracking assets require an internet connection. In an embedded preview, the host must allow camera permission.

Learning references

Lesson text is written for this application, using introductory anatomical descriptions. The guided-workflow concept is inspired by Touch Surgery’s educational scenario library; no branding, procedure content or proprietary assets are copied.

Touch Surgery educational scenario library

Runtime verification

Scene checks run after genuine assets load and report actual rendering, camera movement, selection, raycasting and material changes. Results below belong to this browser session—not a claim that every device has been tested.

No scene test results yet. Open the anatomy explorer and allow the models to load.

Live webcam permission, hand recognition, touch feel and complete step-by-step navigation still need a human check on the intended device. No camera test is marked passed automatically.

Common questions

Why can’t I see an organ?

Enable the relevant system, wait for its genuine mesh to load, then search its name. Overlapping structures can conceal organs; hide or isolate structures to reveal them.

Does webcam control work without a camera?

No. Real hand tracking needs permission and a working camera. Mouse, touch and keyboard navigation remain available without tracking.

Are these operative surgical simulations?

No. These are interactive anatomy-inspection learning scenarios. Operative tissue simulation requires additional validated assets and physics that are not present here.

Were my reference images used?

No image attachments were available in the project input. The application uses the licensed anatomical source meshes, not invented representations of reference images.

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